Juan is a software engineer specializing in computer graphics, machine learning, and mixed reality experiences. He currently works for DigitalFish at Facebook and is the VR Showcase Chair for SIGGRAPH Asia 2017 Bangkok, Thailand. In his downtime he develops intelligent training and control software for prototyping bionic hands in AR, puts together tech/art installations exploring the human impact of computing, and serves on the Professional Development Committee of the ACM Practitioner’s Board as well as having leadership and expertise roles within ACM SIGGRAPH. Previously, Juan was an undergraduate researcher at the Visual Computing Lab of the University of California, Berkeley under Professor James F. O’Brien, interned under Brian Whited at Walt Disney Animation Studios, studied under four-time Academy Award winning sound designer Mark Berger, and worked at Pixar Animation Studios and DigitalFish at Google Spotlight Stories.
Current Schedule
- October 16 - 18, 2017: out of town, Manila, Philippines
- October 19 - 20, 2017: ACM Professional Development Committee Meeting, San Diego
- October 21 - 22, 2017: out of town, Manila, Philippines
- October 23 - 25, 2017: ACM SIGGRAPH Asia Logistics Fair, Bangkok
- November 21 - 22, 2017: keynote // workshop, Visualization Matters 2017, Sydney
- November 27 - 30, 2017: VR Showcase program // course at ACM SIGGRAPH Asia 2017, Bangkok
- December 1 - 2, 2017: meeting // installations, Seoul, South Korea
- December 2 - 3, 2017: presenting at RMIT, Ho Chih Minh City
- December 3 - 4, 2017: meeting // installations, Dubai, United Arab Emirates
- December 9 - 10, 2017: out of town, Los Angeles, CA, United States
- December 22 - 24, 2017: out of town, Seattle, WA, United States
- December 24, 2017 - January 3, 2018: out of town, Manila, Philippines // Fukuoka, Japan
More Information
My Resume (updated: Summer 2017)
Current Projects
- ACM Learning Guides Initiative
- ACM Marketing Advisory
- SIGGRAPH Asia 2017 VR Showcase
- CODAME Workshops Project
Presentations/Publications
- Keynote: “Leveraging Mobile and Web Technologies for Empathic Computing”, Visualisation Matters 2017
- “Leveraging Mobile, VR/AR, and Web Technologies for Empathic Computing”, SIGGRAPH 2017
- “State-of-the-Art WebGL 2.0”, Web3D 2017, SIGGRAPH Asia 2017, Visualisation Matters 2017
- “Convergences in Film and Games Technology”, SIGGRAPH 2015
- “Building the Brain-Computer Interface of Mindscape VR”, SIGGRAPH 2015
- “Adaptive Tearing and Cracking of Thin Sheets”, SIGGRAPH 2014
- “Near-Exhaustive Precomputation of Secondary Cloth Effects”, SIGGRAPH 2013
- “Anisotropic Remeshing for Cloth Simulation”, SIGGRAPH Asia 2012
Leadership
- Advisor, REDDS Venture Investment Partners
- Practitioner’s Board Marketing Committee (Advisor), The Association of Computing Machinery
- Professional Development Committee, The Association of Computing Machinery
- Board Member, CODAME Tech+Arts
- Program Chair, Brisbane VR Hackathon, Web3D 2017
- VR Showcase Chair, SIGGRAPH Asia 2016, 2017
- VR Village Committee, SIGGRAPH 2017
- Program Committee, Laval Virtual 2017, 2018
- Games Focus Committee, SIGGRAPH 2015, 2016
- Mobile Technologies Committee
- General Submissions Unified Jury, SIGGRAPH 2014, 2015, 2017
- Posters Chair, SIGGRAPH 2014
- Student Volunteer Team Leader, SIGGRAPH 2013, SIGGRAPH Asia 2013
- Student Volunteer, SIGGRAPH 2012
- Undergraduate Research, The Visual Computing Lab at the University of California, Berkeley, 2012-2015
- Chair, ACM SIGGRAPH UC Berkeley Student Chapter 2014-2015
- Teacher’s Assistant, UC Berkeley Center of New Media 190: Advanced Digital Animation, 2013-2014
- Student Teacher, UCBUGG 2012-2014